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  • nnevatie 18 minutes

    > I turned ...

    You mean Claude turned?

  • pawnandqueen 1 hours

    [flagged]

  • kamisori-daijin 7 hours

    Wow!

  • 9 hours

  • mg794613 1 hours

    Was there even a human involved at all, or was this a "no mistakes" prompt outcome?

    Nothing on this page looks made by a human, its _all_ generated, not a tiny bit of it, _all_ of it.

    Guess having the word "doom" and "transformer"in your publication is enough today.

  • nico 2 hours

    This is so trippy, very cool, love it

    I made a classifier play doom[0]. But you turned the whole network into Doom! Amazing

    0: https://playground.jeffyclassify.com/#doom

  • kuberwastaken 1 hours

    As a fellow doom-weird-places-fitter, this is art. Congratulations :)

  • bjconlan 5 hours

    Came for the "doomformer" based snow lyric puns... Left with a feeling my people are on slashdot.

  • tnms 3 hours

    More AI slop. No thank you.

  • 10 hours

  • kenferry 9 hours

    amazing

  • saucesaft 9 hours

    now everything can run on DOOM ?

    falperc 9 hours

    you can theoretically build fable on doom

  • slowin 9 hours

    This is absolutely incredible. I feel like this could help visualize a neural network, but you have to know a lot about DOOM to really understand it.

    falperc 9 hours

    you have to know a lot about lots and lots of DOOMs, in parallel

  • stmonty 9 hours

    Self-plug I have a very similar blog post title but a very different approach. Honestly, I like your idea more than my own idea. https://nostalgia.dev/posts/running-doom-inside-a-transforme...

    falperc 8 hours

    what if you run doom on doomformer?

    I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol

  • mattmcal 6 hours

    I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.

    falperc 2 hours

    the backbone implementation using ZDoom certainly wasnt difficult, but some aspects of scaling up were tricky. I definitely want to make it at least Boom compatible eventually

  • ReptileMan 1 hours

    Next step - take the cpu implemented in transformers implement it here and make it play doom. The compute needed still won't be able run Crysis well though.

    falperc 55 minutes

    oh my god i thought the crysis thing was a Turkish joke i didnt know it was international

  • andai 8 hours

    Awesome

    >a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3.

    What does this refer to? What does schedule mean here, and what are these opt levels?

    Edit: oh sweet Jesus

    https://github.com/mottopanikeiku/doomformer/blob/main/docs/...

    fwip 7 hours

    Oh, it's AI word-vomit.

    MarsZebra 4 hours

    I pity the AI agent that had to work on this

    autoexec 3 hours

    Does that mean the title should have been "AI Turned DOOM into a Transformer"?

    falperc 3 hours

    It helped me write my docs!

    falperc 6 hours

    theres no pleasing you people do you expect me to write all my docs and disclaimers by hand

    jacquesm 3 hours

    You won't like the answer to that question ;)

    tnms 3 hours

    Yes. Don't be lazy.

    6 hours

    fwip 6 hours

    It just means there's no sense trying to read the docs.

    falperc 3 hours

    That’s entirely fair. I’ll certainly work on editing the docs and making them more legible over time.