• Hacker News
  • new|
  • comments|
  • show|
  • ask|
  • jobs|
  • lionkor 4 days

    The core guidelines library is definitely not doing the right thing here. Very odd.

  • pjmlp 3 hours

    Hopefully this will be part of UB fixes for C++29, where plenty of UB is being redefined as erroneous behaviour instead.

  • dmitrygr 1 hours

    > The correct fix is to bounds check before casting.

    This will do wonders for speed. Actually explicitly using the safe isntr might be better. Something like this will happily compile to a single instr and cause you no grief even if the compiler had it out for you with UB. These instrs all clearly define outputs for all inputs (note that said outputs may not match across architectures)

       static inline __attribute__((always_inline)) int f2i(float myFloat) {
          int myInt;
    
          #if defined(__arm__)
             asm("VCVT.S32.F32 %0, %1":"=r"(myInt), "t"(myFloat));
          #elif defined (__aarch64__)
             asm("FCVTZS %0, %1":"=r"(myInt), "w"(myFloat));
          #elif defined (__x86_64__)
             asm("CVTTSS2SI %0, %1":"=r"(myInt), "x"(myFloat));
          #else
             #if 0 // be boring
                if (myFloat <= TOO_SMALL_FLOAT || myFloat => TOO_BIG_FLOAT)
                   abort();
             #else
                #warning "Embrace the UB"
             #endif
             myInt = (int)myFloat;
          #endif
          return myInt;
       }

  • 4 days

  • functionmouse 1 hours

    float considered harmful

  • gpvos 1 hours

    Sounds like the standard should say that it results in an implementation-defined value (or wording to that effect). Saying it's UB gives the compilers way too much leeway.

    20k 1 hours

    Its incredibly hard to get changes like this into the standard, because there's a core contingent of people who seem to feel that UB is part of C++'s identity, and then there's very vague hand waving about performance. There is luckily a pretty successful push in wg21 to start removing a lot of the more unnecessary UB, so hopefully this gets sent to the sausage factory as well

  • Byte-Naut 4 days

    [dead]

  • orangepanda 3 hours

    How could it be defined behaviour, when the result is different on ARM and x86?

    marcosdumay 3 hours

    Architecture dependent is not the same as undefined.

    stouset 3 hours

    Also, the spec says it’s undefined. But compiler authors can always special-case their own compilers.

    20k 1 hours

    Clang/LLVM at least treats this as UB, not as implementation defined behaviour however according to an LLVM dev

    cataphract 3 hours

    Undefined behavior is not the same as implementation-defined or unspecified behavior. A program with undefined behavior is by definition an incorrect program. But there are cases where the spec actually gives some margin to the implementation. Programs relying on the choices of the implementation may be correct, even if non-portable.

    Maxatar 2 hours

    >A program with undefined behavior is by definition an incorrect program.

    This is simply false and an oft repeated myth. Undefined behavior has a specific technical definition that is in the C++ standard [1] and there is absolutely no mention in that definition or the implication of that definition that undefined behavior necessarily results in an invalid or incorrect program.

    The definition of undefined behavior, right from the standard itself is... and I quote... get ready for it...

    "behavior for which this document imposes no requirements"

    That's it, nothing more, nothing less.

    The standard even goes out of its way to state the following:

    "Permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, *to behaving during translation or program execution in a documented manner* characteristic of the environment".

    Behaving in a documented manner characteristic of an environment is a far cry from being by incorrect by definition.

    [1] https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2024/n49...

    20k 1 hours

    >This document imposes no requirements on the behavior of programs that contain undefined behavior

    That's saying that programs that exhibit undefined behaviour are not governed by the C++ spec. For a program to be a valid, spec governed piece of C++ code it has to exhibit no undefined behaviour (outside of some constraints). Its accurate to say that any undefined behaviour results in the code being executed no longer being C++, and it can have any behaviour. That's synonymous in common developer speak with 'incorrect', as its desirable for your C++ code to be executed as C++

    cataphract 1 hours

    I appreciate the correction. Although it should be said that modern implementations tend to opt to assume that UB never happens.

    Joker_vD 24 minutes

    Do I love selective quoting! "Undefined behavior may be expected... when a program uses an incorrect construct or invalid data". There is also "erroneous behaviour" which "is always the consequence of incorrect program code".

    Honestly, you'd have a better argument by quoting that "Correct execution" can include undefined behavior and erroneous behavior, depending on the data being processed". Which is quite a wild sentence to read, but here we are.

  • digitalPhonix 4 days

    Herb Sutter's comment on why it's ok is confusing to me:

    > Regarding the use of UB internally: It's okay and if anyone is worried about it the use of UB is benign on the platforms we target (e.g., they don't involve hitting any hardware trap representations for these types)

    Isn't the outcome of the UB (ie. whether it will "rm -rf /" or something else) dependent on both the target and the compiler? And the compiler (or future compiler) could plausibly make the assumption that the narrowing to an unrepresentable value will never occur and change behaviour because of it?

    wavemode 3 hours

    For what it's worth, a GSL developer later reopened that GitHub issue and stated that they're going to look into fixing the UB. Sutter may have just been stating an assumption.

    https://github.com/microsoft/GSL/issues/786#issuecomment-513...

    > I'll raise this issue in the next internal GSL sync. I'd agree with y'all that this behavior: https://godbolt.org/z/4Tr1fe9xG is undesirable

    mort96 10 minutes

    But ... surely Sutter ought to know better than to say "because the hardware handles this conversion reasonably, it's a benign case of UB"? Surely he knows that compilers can and will optimize based on the assumption that UB never happens?

    The problem isn't, "oh no what if my CPU's float->int conversion instruction traps", that's an extremely naive way to think about UB. Everyone who has thought seriously about UB in C++ for any length of time knows this. It's worrying that this was Sutter's response.

    jcranmer 2 hours

    In LLVM, the result of floating-to-int conversion that is out of range of the int is a poison value, which means you get essentially the full unpredictability of UB.

    That said, I'm a little hard-pressed to think of optimizations that would actually take advantage of poison, because floating-point range isn't really computed in the optimizer.

    20k 1 hours

    Yeah Herb's 100% wrong here. Its common when people are downplaying the memory safety issues with C++ that they say things like this, but its completely incorrect. All invoked UB is potentially equally serious, and this is exploitable memory unsafety. Compilers can and do optimise away this kind of stuff (as other people have explained here)

    There's also important context in that Herb is currently one of the people leading the current memory safety approach for C++

    LoganDark 3 hours

    UB is bad not because it actually leads to any particular result on any particular platform or compiler, but because semantically it invalidates assumptions about a program. Rust is explicit on this, but it absolutely still applies to C/C++.

    em3rgent0rdr 1 hours

    Well because it could lead to any result on some platform or compiler, it invalidates assumptions about the program.

    Maxatar 3 hours

    Yes, this is all true but Sutter's comment is that the specific platforms that this specific implementation of the GSL targets results in the correct output. The platforms officially supported are:

    GCC 12, 13, 14

    XCode 14.3.1, 15.4

    Clang 16, 17, 18

    Visual Studio with MSVC VS2019, VS2022

    Visual Studio with LLVM VS2019, VS2022

    pjmlp 3 hours

    No, UB is allowed special powers for compiler and standard library implementors, which is what Herb Sutter means with internal behaviour.

    Meaning MSVC is aware of these cases, so the compiler has special cases for it.

    20k 1 hours

    Clang is a target for the GSL though. How can MSVC's special powers prevent this from being exploitable UB in Clang/LLVM?

    This code boils down to static_cast<int>(some_double); so nothing fancy is going on here

    pjmlp 1 hours

    Actually Microsoft has their own fork that ships with Visual Studio installer.

    However that was me guessing from Herb Sutter's reply.

    digitalPhonix 3 hours

    That's my point - GSL is NOT MSVC only, it's a general purpose library and NOT a standard library implementation of a toolchain so any compiler is expected to be able to compile it (it also explicitly targets clang & gcc).

    pjmlp 3 hours

    It was originally created by Microsoft and as Herb mentions "all our target platforms", so most likely it gets special treatment.

    aw1621107 2 hours

    At the time Herb made that comment GSL was documented as supporting XCode 12.5.1/13.2.1, GCC 10/11, Clang 11/12, and Visual Studio 2019/2022 using both MSVC/LLVM [0]. Even if MSVC had special support for GSL I'm a bit more skeptical that such support would extend to XCode, GCC, and Clang.

    [0]: https://github.com/microsoft/GSL/tree/99a29ce797c8337b8923f2...

    wavemode 3 hours

    GSL is not the standard library nor an internal runtime library. Its GitHub page claims that it supports a variety of compilers:

    > The GSL officially supports recent major versions of Visual Studio with both MSVC and LLVM, GCC, Clang, and XCode with Apple-Clang

    pjmlp 3 hours

    It was originally created by Microsoft and as Herb mentions "all our target platforms", so most likely it gets special treatment.

    Maxatar 2 hours

    There is absolutely no special treatment afforded to the GSL by any of the target platforms. While we can't inspect MSVC's source code, both clang and GCC do not have any support or affordance for the GSL whatsoever and it would be very unusual to expect MSVC's source code to have some kind of affordance for this library.

    achierius 2 hours

    The 'special treatment' isn't technical, it's procedural -- insofar as if, during development for a new release, MSVC were to land some changes that broke GSL, Microsoft's testing would catch that and ensure that the changes were reverted or fixed to support the latter, prior to shipping. Since they're built as part of the same operating system, they can make sure not to step on one another's toes -- which is not a guarantee that they can make to third-party applications.

    Maxatar 2 hours

    I have no idea where you possibly got this idea from since the Github Issues tracker for GSL has numerous instances of new releases of MSVC breaking GSL compilation.

    tsimionescu 1 hours

    If you've ever read anything about the internal culture in Microsoft, you'd know this is extremely implausible.