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  • poly2it 35 minutes

    I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.

  • halflife 22 seconds

    I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps.

    It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006.

  • 4ndrewl 59 minutes

    [flagged]

  • swiftcoder 1 hours

    Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment

    dnnddidiej 37 minutes

    Probably for the best as, well, they are being pumped with lead.

    DonHopkins 1 hours

    [flagged]

    yak32 21 minutes

    idealy it should be 4DGS but we are far away from it - real actors scan etc.. but somebody will do it later i am sure

  • sev_verso 2 days

    Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!

    yak32 2 days

    Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy

    reactordev 21 minutes

    For me, the biggest issue this solves is the blank canvas paralysis problem. Artists are visual thinkers and need a little nudge in the right (art) direction. This is a great way to fill that blank sheet of paper with something that they can take and run with.