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  • killjoywashere 9 hours

    I happen to have a stereo microscope at my desk, so I put my Pixel 9 under there. At 100x mag (10x ocular x 10x objective) it looks like there are 3 layers: as I move my head around slightly (so the image is moving over my retinas), the blue moves faster and the red almost stays still, with green somewhere in the middle.

  • apricot 7 hours

    This is a great project. I want to show it to as many teenagers as I can.

  • benetttttt 10 hours

    what a beautiful project. cant wait for this to be completed

  • mikecarlton 9 hours

    See also the author's page linked from the post. More very well-done content https://typefully.com/DanHollick

  • ekunazanu 6 hours

    Everything on the site seems high quality, very much looking forward to the upcoming articles

  • p44v9n 13 hours

    So fascinating!

  • vojtechrichter 8 hours

    Very cool looking website. Looking forward to the quality content

  • stalco 7 hours

    The ticker on the right is quite nice, but I perceive the sound as coming from within my nose (if that makes any sense) to the point that I thought something was going on with my sinuses for a full 3 seconds, and got panicked.

    Wonderful content and website otherwise!

  • fabiensanglard 10 hours

    The drawings are really good. Any idea what tool is used to make them? I emailed the author but have not heard back.

    cyberlimerence 10 hours

    From the FAQ on the main page:

    > How do you make the illustrations?

    > By hand, in Figma. There's no secret - it's as complicated as it look

  • YZF 11 hours

    Put a magnifying glass on your LCD display and you can see the sub pixel pattern...

    A few decades ago I worked on a huge machine that made LCD color filters.

    ryandamm 10 hours

    Or just a drop of water…

  • vicurve 10 hours

    I can appreciate these articles as they are but I personally don’t like them. They are junk food level of infotainment to me. Something I’d find on a Wikipedia summary section that covers general points.

    A CRT - to name one - is a device whose actual understanding will challenge people in profound ways. To ask “how does a screen even work?” and to begin to answer this question will require a bit more than a summary form of “thing goes from point A to point B”. The history of this discovery is a stack of books and in and of itself is fascinating - the experiments and expectations and failures and theories as to why and how. I suppose I just expect more of the site. The illustrations are nice. Oh and my moniker is just a coincidence.

    jorkingit 9 hours

    A CRT - to name one - is a device whose actual understanding will challenge people in profound ways. To ask “how does a screen even work?” and to begin to answer this question will require a bit more than a stack of books of “the experiments and expectations and failures and theories as to why and how”. The history of this discovery is all of history leading up until that point and in and of itself is fascinating - the sociopolitical conditions and details of every single person's life and their astrological charts as to why and now. I suppose I just expect more of the site. Oh and my moniker is not a coincidence.

    consumer451 3 hours

    Sure, but I sent this to my nerdy early teen nephews and they actually liked it! This is no small feat.

    meindnoch 10 hours

    Agree. It is the equivalent of a coffee table book.

  • massung 1 hours

    I know this is HN, but I honestly clicked this link initially thinking it was going to be a detailed analysis of how screen plays are constructed and executed in football.

    It’s late and time for bed! LoL.

    MarcelOlsz 1 hours

    I was expecting a Ciechanowski link lol.

  • qwertox 11 hours

    Not only was the initial diagram all/explaining, but the "pop"-"pip" on zoom-unzoom of the image was just as nice as playing with a sheet of bubble wrap.

    Wow, and that ruler on the right side, even with the sound.

    One of the nicest pages I have been on.

    And the landing page... https://www.makingsoftware.com/

    It just keeps on giving.

    seemaze 5 hours

    Agreed, very talented communicator. Reminds me of the wonderful work of Bartosz Ciechanowski

    https://ciechanow.ski/archives/

    mrbluecoat 9 hours

    Adding my congrats as well. The combination of well-written explanations for the semi-technical layperson combined with clear, intuitive graphics is a powerful instruction platform.

    consumer451 10 hours

    This appears to be a lovely project. I wish the author all possible luck and success. I haven't joined a mailing list in a very long time, but I sure did in this case.

    the_arun 5 hours

    So crisply done. I wish if Dan writes textbooks for all science & math books for High School students. World would be a better place for those who struggle to understand academics.

  • nu11ptr 11 hours

    Am I the only one who read this as the terminal program "screen" (the terminal multiplexer)?

    vicurve 10 hours

    It was 50/50 for me as well but the screen source code is fairly readable and if I remember right eerily over-commented for Unix code! The function names actually make sense.

    nyarlathotep_ 10 hours

    Ha, I did that too.

  • perching_aix 4 hours

    There are some sentences in this that are technically vague enough to pass, but I don't think are strictly speaking correct, and I believe will likely lead to a mistaken understanding:

    > modern displays don't paint the image line-by-line (...) They light up each pixel simultaneously, refreshing the entire display at once.

    The entire screen area is lit all the time now, yes, but refresh still typically happens line by line, top to bottom [0], left to right [0], for both LCDs and OLEDs. It's a scanning refresh, not a global refresh (sadly).

    You can experimentally confirm this using a typical smartphone. Assuming a 60 Hz screen refresh, recording in slow motion will give you enough extra frames that the smartphone camera also likely operating in a scanning fashion (rolling shutter) won't impact the experiment. On the recording, you should see your screen refreshing in the aforementioned fashion.

    [0] actual refresh direction depends on the display, this is for a typical desktop monitor

    bitwize 3 hours

    Indeed, one feature of active-matrix (and even passive-matrix) displays is that it needs only m + n signal lines to address a pixel in an m + n display. To change the color of a pixel, a signal goes out over the lines corresponding to the row and column of the addressed pixel, selecting it; and then another signal is transmitted over another line to actually change the value of that pixel. In this scheme, it would be impossible to address all pixels simultaneously. Nor would you actually want to, as this would require millions of control lines to drive the display!

    kurthr 3 hours

    I was glad they at least mentioned how IPS (PLS) and VA differ from older TN.

    But you're right both LCD and OLED refresh a stored voltage on the cell (or caps) on a roughly line by line (OLED can easily be 5 clocks on the GIP to cancel internal transistor offset voltages).

    I was mostly annoyed that they didn't mention the circular polarizer on OLEDs. Although there is discussion of going to color filters with Quantum Dot OLED, the circular polarizer is what makes the blacks so black on mobile OLED devices.

    Also, didn't really mention pentile RGGB sub-pixel pattern which is dominant in mobile OLED (which is more than 50% of devices). Now they're moving to "tandem" stacked OLED for higher brightness and lower current density, but no latteral sub-pixel pattern.

    conradev 16 minutes

    The article also assumes all LCDs are transmissive, and the bulk are, but reflective (and transflective) LCDs are a thing.

    perching_aix 3 hours

    There were a few things I personally found lacking as well, albeit they're fairly minor.

    Regarding CRTs, at the vector CRTs section, they mention "they were mostly monochrome and so the phosphor dots could be tightly packed" - this is not true either I believe, monochrome CRTs had a uniform phosphor coat on the inside, no subpixel patches. I'd have also liked if they delved a bit into the decay times of the various phosphor chemistries used for color CRTs, and how they compare to LCDs and OLEDs. It's an entertaining comparison, grounds motion performance related discussions really well.

    Regarding LCDs, I missed the mention of multi-layer LCDs, especially since they bring up tandem OLEDs.

    Regarding OLEDs, now that you mention, the subpixel layouts were left unaddressed.

    Regarding quantum dots, I missed both the mention of QDEL as a somewhat promising future contender, and the mentioning of the drawback of their typical implementation. External light also provides them with energy to activate, which I believe is at least partially the cause behind the relatively poor black levels of QD-OLEDs in environments with significant ambient light (+ something about it not being possible to put a polarizer in front of them?)

    I was also generally expecting a more in-depth look by the title, would have loved to learn about the driving electronics, maybe learn about why OLEDs aren't ran anywhere near as fast as their full potential (I'd assume throughput limitations), etc. Overall, it basically only covers as much as my own enthusiast but not in-the-area self gathered over the years too.

    bitwize 3 hours

    > Regarding CRTs, at the vector CRTs section, they mention "they were mostly monochrome and so the phosphor dots could be tightly packed" - this is not true either I believe, monochrome CRTs had a uniform phosphor coat on the inside, no pixel patches.

    This is one of the reasons why emulated versions of Asteroids (arcade game) can never match the real thing: the razor-sharp, perfectly straight lines with zero aliasing used to paint the display. The computer also has fine-grained control of how bright to make the electron beam that raster displays typically don't allow (this is perhaps as simple as holding the beam in place, or drawing back and forth over the same line segment), meaning that your ship's projectiles and enemy shots appear as super-bright points with a phosphor bloom around them, glittering in the dark. Most emulators simply draw them as nondescript pixels. I suppose with some effort a CRT simulator can be hooked up to the emulator... but it still wouldn't be the same.

    I'm glad I got to play an authentic Asteroids before I died. Working machines are getting rarer. Some of those who come after me may not get that chance.

    peatmoss 1 hours

    My first and only time playing Asteroids in its original vector CRT glory was a bit shocking to me. I remember the evolution of CRTs in the 80s and 90s. My family had a small B&W CRT that fascinated me with its image quality, in that it always reminded me more of a b&w photo than color CRTs reminded me of color photos.

    Still, that vector CRT that I saw perhaps a dozen years ago was quite a surprise. Lack of rastering and the utterly insane brightness sent me down a rabbit hole. I ultimately concluded I'm not ever likely to own a basement Asteroids cabinet.

  • Sharlin 10 hours

    CRT displays are one of those analog technologies that are arguably much cooler than their digital successors. Think – a literan raygun, a particle accelerator, inside your monitor, creating the image you're looking at.

    _kb 1 hours

    It’s certainly one the bits of tech that would be an insane pitch if invented today: “Yes, please stick your face in front of this particle accelerator. I assure you, it’s completely safe. You may experience some visual side effects but that’s completely intended.”

    pavlov 9 hours

    Active matrix flat panels felt like incredibly cool technology when they became available in the 1990s.

    Each individual pixel is driven by a transistor and capacitor that actively maintain the pixel state? Insane manufacturing magic.

    Dead pixels used to be a big problem with LCD displays. Haven’t thought about that in at least twenty years.

    Sharlin 8 hours

    True – but on the other hand, it was "only" a few million elements, and very large ones, compared to, say, the DRAM chips of the time. Monitors certainly make the engineering feat more tangible, though!

  • ksec 10 hours

    LCD on paper you see lots of drawbacks, in practice modern state of the art LCD for TV is pretty damn good. We will soon have RGB LED Backlight LCD with WHVA+ Panel that is about as wide angle as IPS, 95%+ REC 2020 colour, and 1-2ms response time.

    Phosphorescent blue OLEDs should reduce current OLED display energy usage by 20-30%. But it still seems to be way off for phones and mass usage.

    kec 9 hours

    None of that really helps LCDs primary downsides of poor contrast ratio and relatively high energy consumption. Backlit displays will always inherently score worse on these metrics vs self emissive displays.

    hinterlands 10 hours

    I think it's fairly common for technologies to get really good just as they're becoming obsolete. Vacuum tubes, CRTs, optical disks, photographic film... in fact, they're often in some respects better than the early generations of the technology that replaces them.

    But OLEDs just have too many advantages where it actually matters. Much lower power consumption, physically more compact (no need for backlight layers), etc.

    bitwize 3 hours

    For me, OLEDs fall into a category exemplified by Anton Gudim's "YES, BUT" comic series.

    YES, OLEDs consume less power, offer truer color reproduction, and are physically more compact.

    BUT, they are prone to CRT-like burn-in.

    SSDs, the same thing.

    YES, SSDs are much faster and immune to mechanical failure.

    BUT, they tend not to last as long as HDDs due to limited write cycles, and their price per GiB is still much higher.

    tempestn 7 hours

    You might add ICE cars to that list. All kinds of cool stuff being developed around small turbocharged engines and other efficiency gains, excellent transmissions, etc.

  • retrac 11 hours

    CRTs are still slightly magical to me. The image doesn't really exist. It's an illusion. If your eyes operated at electronic speeds, you would see a single incredibly bright dot-point drawing the raster pattern over and over. This YouTube video by "The Slow Mo Guys" shows this in action: https://youtu.be/3BJU2drrtCM?t=190

    YZF 11 hours

    There is some persistence in the pixels/phosphor though so it's not a complete illusion. But yes, your eyes are integrating over the frame. There is also interlacing...

    I read something interesting recent but I'm not sure if it's true or not. That as you age your integration frame rate decreases.

    jagged-chisel 11 hours

    When I learned how TV worked at the beginning of television history, I found it super cool that the camera and all the TVs across the country had their scanning beams synchronized. That camera was driving your TV, almost literally.

    eastbound 11 hours

    I only recently found out that the tech to save images wasn’t invented, so they couldn’t display a revolving logo between shows. So… so the BBC had a permanent real-life logo with a permanent camera in front of it.

    So yes, any image was extremely ephemeral at the time.

    PS: Apparently it’s called a Noddy, it’s a video camera controlled by a servomotor to pan and tilt (or 'nod', hence the name Noddy): https://en.wikipedia.org/wiki/Noddy_(camera)

    snovymgodym 11 hours

    > It's an illusion.

    In a sense, all vision is.

    grishka 10 hours

    All our senses are.

    flysand7 7 hours

    Except the pain of hitting your pinky on a corner. That one's very real

    grishka 11 hours

    To me the magical part about CRTs is color. I don't quite understand how the shadow mask works. Like, yeah, there are three guns, one for each color channel, and the openings in the mask match their layout, and somehow the beam coming out of each gun can only ever hit its corresponding phosphor dots. Even after being deflected. But... how? Also, wouldn't the deflection coils affect each of the three beams slightly differently?

    Sharlin 10 hours

    It's parallax, basically. The pigment dots and mask holes are positioned such that when you look from the perspective of the "red" electron gun (*), you only see red pigment dots. Move a couple cm to the "blue" gun and the parallax shift now makes you to see only blue pigment dots instead. Or from the other direction, no matter which "red" dot you stand at, you only see the "red" gun through "your" hole.

    The exact sizes, shapes, and positions of the pigment dot triples (and/or the mask holes) are presumably chosen so that this holds even away from the main axis. Also, the shape of the deflecting field is probably tuned to keep the rays as well-focused as possible. Similarly to how photographic lenses are carefully designed to minimize aberrations and softness even far from the optical axis.

    (*) Simplifying a bit by assuming that the beam gets deflected immediately as it leaves the gun, which is of course inaccurate.

    pulvinar 10 hours

    Each hole in the shadow mask acts as a pinhole camera, giving an inverted image (in electrons) of the three guns. All three beams get bent nearly the same amount, but yes there is some distortion which is traditionally corrected for by a set of convergence coils and corresponding circuit with knobs for static and dynamic convergence [0]. A pain to adjust, BTW.

    [0] https://antiqueradio.org/art/RCACTC-11ConvergBoardNewRC.jpg

    somat 9 hours

    For me it was the opposite. Learning how a monochrome CRT requires no mask sort of destroyed my world view of what a display had to have. pixels(even the quasi pixels as found in a color CRT mask) were not actually required or present.

    As a result monochrome terminal text has this surprising sharpness to it.(surprising if you are used to color displays). But the real visual treat are the long persistence phosphor radar scopes.

    grishka 8 hours

    That's the cool thing about analog video, it doesn't really have the concept of horizontal resolution. Especially when it's monochrome. It's made up of lines that continuously change brightness as they're drawn.

    Color composite video, as far as I understand, does have a limit to the horizontal resolution because in all three standards the color information is encoded as a high-frequency signal added to the main (luminance) one, so that frequency is your upper limit on how quickly the luminance can change.

    S-video, VGA, and component should, in theory, allow infinite horizontal resolution and color.

    hinterlands 11 hours

    That slo-mo video is somewhat misleading, though. The phosphor glows for a good while, so there is a reasonable chunk of the image that's visible at any given time.

    The problem in that video is that the exact location the beam is hitting is momentarily very bright, so they calibrated the exposure to that and everything else looks really dark.

    f1shy 9 hours

    And still it was possible as a side attack, with just looking at the reflected brightness of a screen, to get a perfect image back.

    layer8 9 hours

    The phosphor still drops off very quickly [0][1][2], roughly within a millisecond. That’s why you would need a 1000 Hz LCD/OLED screen with really high brightness (and strobing logic) to approximate CRT motion clarity. On a traditional NTSC/PAL CRT, 1 ms is just under 16 lines, but the latest line is already much brighter than the rest. The slow-motion recording showing roughly one line at a time therefore seems accurate.

    [0] https://blurbusters.com/wp-content/uploads/2018/01/crt-phosp...

    [1] https://www.researchgate.net/figure/Phosphor-persistence-of-...

    [2] https://www.researchgate.net/figure/Stimulus-succession-on-C...

    hinterlands 9 hours

    I'm not quite sure what you're saying here. My assertion is that a visible image persists on the screen longer than it appears in the slo-mo clip. You can just point a camera with an adjustable shutter speed at a CRT and see it for yourself. Here's an example (might need to copy the URL and open in a new tab, they don't like hotlinking):

    https://i.sstatic.net/5K61i.png

    The brightly-lit band is the part of the frame scanned by the beam while the shutter was open. The part above is the afterimage, which, while not as bright, is definitely there.

    layer8 7 hours

    That link shows an error with Access Denied to me. I didn’t deny that an afterimage is there. I meant to point out that the brightest part by far, which what is most prominently perceived by the eye, isn’t much more than one scanline, in SD.

    wincy 9 hours

    I definitely like my new 240hz 4k oled HDR monitor, though. They're getting there! The data rate it's pushing through the displayport cable for uncompressed 4k HDR is something 80gb/s though. Absolutely mind boggling. Huge upgrade from my 1440p 165hz IPS monitor that had huge amounts of smearing when playing games.

    BenjiWiebe 7 hours

    What model is your new monitor?

    bgnn 8 hours

    I'm not sure about this calculation though. Phosphor decays exponentially with a time constant of roughly 5ms (according to HP [1]). This means when a new frame comes at 60Hz refresh rate there is still 10-15% of the previous frame related excitation is present. This means there is considerable amount of nonlinearity, hence the performance is even worse than 10ms LCD/OLED displays.

    Genuine question: why do you think CRTs are better?

    [1] https://hpmemoryproject.org/an/pdf/an_115.pdf

    layer8 7 hours

    That HP reference is from 1970; CRTs did improve over time. The references I gave show that the intensity drops to below 10-15% within about a millisecond. The difference with LCD/OLED displays is that the latter are sample-and-hold, meaning that they show the image at full brightness for the duration of the whole frame. Their pixel response time may be faster than CRT phosphor persistence, but that is less relevant. The problem with LCD/OLED is that they hold the picture for the duration of the frame, which means that a depicted moving object that is supposed to move smoothly during the duration of a frame, is shown as not moving for that duration, which the eye perceives as motion blur. That motion blur is significantly reduced on CRTs, because they show the object only for a fraction of the frame duration at high brightness, as if under a stroboscope, which makes it easier for the eye (or brain) to interpolate the intervening positions of the object.

    > Genuine question: why do you think CRTs are better?

    CRTs are worse in most aspects than modern displays, but they are better in motion clarity. As to why I think that: I used both in parallel for many years. The experience for moving objects is very different. It is a well-known drawback of sample-and-hold display technologies. And it is supported by the more systematic analyses done by the likes of Blur Busters.

  • charcircuit 11 hours

    >The fact that they ever made it out of the research lab and into our homes is astonishing to me.

    What is astonishing about LCDs? I don't mean to diminish the difficulty of scaling up the process, but if you think of early LCD displays they don't seem farfetched to be shipped to consumers.

    YZF 11 hours

    One random example is that your eyes are extremely sensitive to the tiniest defect or variation. So making a large display that looks good and is uniform is very challenging. Not to mention scaling up all the various processes like the photolithography and working with very large and thin glass panels.

    It's all engineering but it's surprisingly hard to move things from the lab to manufacturing at scale. Years and years and lots of problem solving. Some efforts/approaches fail and you never hear of them.

    charcircuit 10 hours

    You are moving the goal posts from it being a consumer product to requiring it to be large, good, and uniform. Yes, there was engineering work to make such a consumer product, but it is something I would expect there to have been line of sight for.

    YZF 10 hours

    I was just giving one example.

    The first LCD products I remember were things like 7 segment digital watches and calculators where the LCD was passive and the "pixels" were large. I am not super familiar with how that went from lab to consumer product but I imagine even there it was non-trivial.

    It took a long time to progress to modern LCD displays. It took years to get from small black and white displays, to small color, to larger and larger displays. Productizing this stuff includes building machines, factories, ASICs, and figuring out a lot of technology as you go along.

    Some interesting history here: https://www.varjukass.ee/Kooli_asjad/Ylikool/telekom/displei...

    charcircuit 9 hours

    I'm not saying that it wasn't nontrivial, but that it wasn't surprising that it was able to happen.

  • LocalH 9 hours

    I have to take issue with the usage of the terms "pixel" and "subpixel" with regards to CRT. CRTs do not display discrete pixels. They display discrete scanlines, each one made up of a smoothly varying voltage across the line (and thus resolution is a function of both the DAC in the display device in the case of systems that generate a digital signal and then convert it to analog for display, and the hardware inside the CRT monitor). Also, there is no mapping between any "pixels" represented within that varying voltage and the separate color phosphor dots.

    Even "digital RGB" isn't digital in terms of the CRT. It's only "digital" because each color channel has a nominal on and off voltage, with no in-between (outside of the separate intensity pin). However, the electron gun still has a rise and fall time that is not instant.

    Displays didn't truly become digital for the masses until the LCD era, with DVI and HDMI signals. Even analog HD CRTs could accept these digital signals and display them.

    perching_aix 2 hours

    I don't think this is an entirely fair characterization either. Note that everything I lay out here is just based on accumulated information gathered over the years due to vague interest, I haven't worked on or with CRTs (did use them though).

    Monochromatic CRTs were well and truly resolution agnostic, there were legitimately no pixels or subpixels or anything similar to speak of. That said, the driving signal still had to be modulated to produce an image, and so it's not magic either. You can conceivably represent [0] all the available information in them using just 720 samples per line, which is exactly why DVDs had that as their horizontal resolution (720 pixels).

    This story changes a bit though with color CRTs, where you did have discrete sets of patches of different phosphor chemistries called triads. There was absolutely a fixed number of them on a glass, so you could conceivably consider that as the native resolution for that given display, with each triad being a pixel, and each patch being a subpixel. The distance between these was the aperture pitch, much like how you have a pixel pitch on a typical flatpanel display.

    The kicker then is that as you say, there's no strict addressing. From what I understand there were multiple electron guns scanning across the screen simultaneously, only being able to hit the specific color they were assigned, but the patch they were hitting wasn't addressed, they just scanned across the screen like the single electron gun did in monochromatic CRTs. You'd then get resolution invariance by just the natural emission spread providing you with oversampling / undersampling without any kind of digital computational effort. It's not really true resolution independence like with the monochrome ones, I'd say. I even recall articles where they were testing freshly released CRT monitors, and discussing how sharp the beam was, resulting in what kind of resolution adherence.

    [0] an earlier version of this comment said "extract from" here; for various reasons you might already know, that's a different thing, and would not actually be true.

    rahimnathwani 9 hours

    Years ago I had an LG 32" wide-screen CRT TV. I chose that model because it had a VGA port. It advertised a resolution of 640x480.

    I was thrilled when my computer let me choose a resolution of 848x480, and it worked perfectly.

    Back in those days, the web was usable at that resolution.

    mikepurvis 8 hours

    It still basically should be, so long as well-designed sites give you the "small screen"/mobile layout.

    Even apart from that, a lot of laptops still have 1280x800 as the default resolution, and that's only double the width of 640x480. Honestly, I'd actually be more worried about OS and browser chrome eating up the space than websites themselves being unusable.

    swores 8 hours

    > "It still basically should be, so long as well-designed sites..."

    I believe that their point wasn't that "the web" has intrinsically changed, it was that too many sites are not well designed in this respect.

    edit: they actually replied just before me and it seems that wasn't their point, but it would be my point (though I personally don't care about being able to use such a low resolution).

    rahimnathwani 8 hours

    The 480 height is the bigger issue.

    Try browsing on your phone in landscape mode.

    mikepurvis 7 hours

    Yes, fair, and that's also when OS/browser chrome takes an even bigger bite out of the viewport.